The fourth tutorial in the series, we start building an airplane from refrence!
- Importing and setting up refrence images
- Building the rough geometry by tracing
- Editing a compnent
- Hiding and unhiding objects
I use SketchUp version 8 in these tutorials, you can download it for free from the link below.
Download SketchUp (Free MAC/PC)
Thanks zev! I forgot to include a link to the refrence file I'm using.
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great tutorials!
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I usually set up a bounding box with my overall final plane dimensions so I do not have to scale anything later. From the box I re-size my views and orient them along each axis. In a sense I then have 3 reference images to work on simultaneously to get better precision and alignment of parts.
Great tutorial!
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BTW, I checked the drawing used, and linked above, and the length of the fuse in the side and the top view are identical.
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BTW - I certainly don't mean to undervalue the tutorials, but sometimes the discussions in the comments are equally as educational (for all involved).
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Could you please also do a tut on modelling 2D plans with discrete lenghts (i.e. this line has to be 15mm, that angle should be 60 degrees ... ) like you would need when developing plans for a cnc machine ? I would be very thankful
Keep up the good work !
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1) Can you change snap dimension? Currently, having problem tracing profiles because pencil tool keeps snapping too far away.
2) Can you join line segments to make a single line so it doesn't "bend" at the joint when you stretch edges of a surface?
Thanks to tutorials and comments. I'm finally making progress in design!!
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2) If it's a strait line you can either: 1. weld it using the weld plugin 2. erase the lines and redraw it as one continuous line.
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I use this instead to change the entire view , from top , side. etc.
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thaaaaaanks
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