Ummm... lots of crashing! Maiden flights can be painful.
This week I flew the Solar Prototype on it's maiden flights. Sadly, it was the worst airplane I think I've ever made! I had to use the APM's stabilize flight mode just to get it in the air, and then it quickly crashed 35ft into a tree.
I learned a lot from this attempt, specifically that I needed some kind of roll control via dihedral or ailerons, and that a 10cm (4in) is too small of a chord for this wing at this speed.
I may be on vacation next week (I'll be right back!!!) but meanwhile I'll be getting a new wing and doing some additional research. A new plane will be built!
-Trent
Follow the mission and learn more on: http://www.mygeekshow.com/24-hour-solar-uav/
Aviation REHAB out...
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As the full sized attempts have shown, it takes really good efficiency all around and is still very hard to do right.
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Good luck.
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Airfoil performance is determined only by mach and Re. Once you know these numbers you can find out what kind of lift and drag coefficients you will have at certain angles of attack. All that is needed is to find an airfoil that will work well at the cruise Re and mach you want your plane to fly at. Look for a good L/D value here, XFOIL is a free program and is perfect for finding these 2D lift coefficients. For modeling purposes you can compare these 2D coefficient to each other since they will both decrease about the same amount when translated to 3D. You will need to come back and find CL after you have picked a 2D cL and wing geometry.
Once you have gone through the above process just use the lift equation to size your wing.
L = dynamic pressure * Cl * wing area
Dynamic pressure = 1/2 * rho * V^2
Are you going to hand launch your plane or use landing Gear? This will determine your dynamic pressure at take off assuming you can't change the ambient pressure of your local park. If you hand launch your plane use your tossing speed to determine wing area. If this lift is less than 1.2 times the weight of your plane then you are in trouble. You can increase Cl by adding flaps, You can use landing gear to reach a higher takeoff velocity, or you can increase wing area.
If you are wondering where aspect ratio comes in, it determines how much 2d cL (lower case normally used to 2D) is lowered when translated to a 3D CL. This is a simplified explanation of the solution if you want to learn more i suggest some in depth reading from some aeronautical textbooks like those from Raymer.
To sum everything just saying you need to change Re simplifies everything because it completely skips airfoil determination and sizing based on mission, and so so much more. Even my description is too simple. If you find a good airfoil, a great L/D you can't just mount the airfoil at that angle on your fuselage and call it good. Re is different at takeoff, that means max L/D angle will change a little, so you will have to increase alpha for more lift. Oops, now when you trim your aircraft our for best incidence your fuselage will be flying nose down through the air, that's gonna add a lot of drag. Drag, oh drag... haven't even mentioned that yet.
Before you get everything right you will run in a lot of circles, but when you finish you will have the best plane for the job.
It is important to notice that when you get to this point that your airplane is not something you created, every aspect of its shape would be influenced by aeronautics. If you enjoy making your own inventions fly just because you want to see it, there is little need to go this in depth, just pick a wing loading and go. There is a reason airbus planes look a lot like Boeing; they are designed to do the same job. I think its funny when people argue over which company is better. Their engineers are trying NOT to compete with each other. Why try and beat a 747 when you can do a whole different job, like carry more people, or carry the same amount of people farther, or faster. If you want to watch this happen just look at what is happening in the regional jet market right now.
END RANT
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Remember, every movement of a control surface equals drag. Drag equal less speed. Less speed means you'll have to use your motor more. The more you use your motor the more you use your batteries.
You do have the right idea by having a long wing with a short chord. But you went too extreme with it.
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I would recommend a long (~4-meter wing) with an undercambered airfoil and polyhedral. You might want to look at some high-performance gliders for inspiration (such as David Windestal's glider in the Flite Test Glider Tow episode).
Another suggestion that I had was modeling your plane after an existing design or even modifying an R/C glider for testing.
I hope this helps!
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http://www.aerospaceweb.org/design/scripts/atmosphere/
Since Re is (density*velocity*mean aero chord)/dynamic viscosity, you can solve for the best wing chord for your Re range by inputing the other data from the calculator and working the formula backwards. Now that you know the wing chord you want, just decide on a wing area, aspect ratio, or span, calculate the other dimensions from that, and you have your planform. Next, come up with a list of different airfoils that you think might work well in your flight envelope, and compare their performance at your Re range. I would strongly recommend XFLR5 software for this. It takes awhile to learn but is extremely useful and can be found at www.xflr5.com. Whichever airfoils the program shows perform best, use those on your wing. This method might be a little complicated but it yields a very efficient wing and is totally worth the work.
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Secondly, I'd like to express to you my admiration for your ability/willingness to put your project out there on public display - exposed to the masses - willingly accepting praise and criticism alike. An admirable trait, no doubt. Admittedly one that doesn't come naturally to me.
So again, I'd like to offer my congratulations on your progress so far as well as commend you on your willingness to experiment and learn in a crowdsourcing-type arena.
Enjoy your vacation!
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